We develop top AAA games for PC and consoles (XONE, PS4) distributed world-wide. We are one of the top game-developing companies. Our portfolio consists of titles such as Hidden & Dangerous, Vietcong, Top Spin 4, and Mafia. Also known as Hangar 13, we’re currently expanding our own proprietary engine and developing new tools in service of our next unannounced title.

BUILDS/SERVICES AUTOMATION ENGINEER in Video Games Industry

LOCATION – Brno or Prague, Czech Republic

In game-development companies, there is this precious person who enables all the other developers in both technical and artistic professions to work without interruptions, to launch builds preset on servers as well as with their own settings, builds with content access virtualization or local builds. Thanks to this highly-respected person, the others may use automated servers, such as a client for easy launch which launches all the services necessary to build the game in just three clicks (which used to take hours of studying the documentation and configuring). This person is a Dungeon Emperor among coders! Careful, though: if others cannot work for a single minute, it’s your head on the block :-). If the Dungeon of services works the way it’s supposed to, everybody respectfully greets their Emperor, because it’s you who controls the systems hundreds of developers depend on. Your reputation grows with your skills of programming of automates. You are a backbone supporting four locations in the fight against the heroes of chaos.

JOB RESPONSIBILITIES

► Participate in the design of systems to assist in the creation of supporting tools and technologies for the wildest ever studio in four locations
► Design and implement new system features
► Work with the art, design, and audio departments to design and create new data pipeline tools based on the changing needs of our projects, transforming proposals by teams into working solutions
► Identify and resolve day-to-day issues in existing system
► Maintain existing system configuration and support configuration requests

MINIMUM REQUIREMENTS

► Experience with C#/.NET and C++ programming languages along with strong familiarity with OO design principles
► Knowledge of concurrent processing (multithreading), client/server concepts
► Self-motivation and ability to drive ideas to completion
► Ability to analyze a situation and communicate the most effective and efficient solution
► Initiative approach, team player, good communication skills in English

NICE TO HAVE

► Knowledge of MSBuild
► Familiarity with automation of processes and services
► In-depth knowledge of content pipelines at previous projects
► Familiarity with Perforce, bug-tracking software, WCF, SQL

OUR OFFER

► Become a backbone of the team, start as a novice and become a god/goddess.
► Friendly and informal work environment
► Attractive work on globally famous AAA games in a successful company for one of the biggest publishers
► Access to the most up-to-date SW/HW and technologies
► Flexible working hours
► Support for professional skills development
► Games and consoles to borrow
► Employee benefits (sick days, meal vouchers, language courses, refreshment at work, multisport card, well-being program, stock purchase plan, and more)
► Company events for employees

If you are interested in this job opportunity, send us please your CV in English, a short letter of motivation also in English with an explanation why you are interested in this particular job (and a link to your online portfolio/website with your current work and/or some examples of your code).

If you are interested in this opportunity, please send us your CV and portfolio at:

https://boards.greenhouse.io/hangar13/jobs/4115878003

You may find all our open positions at:

http://www.2kczech.com/


Informace o pozici

Společnost
2K Czech, s.r.o.
Adresa
Tuřanka 1222/115, Brno – Slatina
Požadované vzdělání: Středoškolské nebo odborné vyučení s maturitou
Požadované jazyky: Angličtina (Pokročilá)
Benefity: Flexibilní začátek/konec pracovní doby, Stravenky/příspěvek na stravování, Občerstvení na pracovišti, Zdravotní volno/sickdays, Firemní akce
Zařazeno: IS/IT: Vývoj aplikací a systémů, Programátor
Typ pracovního poměru
Typ pracovního poměru: Práce na plný úvazek
Délka pracovního poměru
Délka pracovního poměru: Na dobu neurčitou
Typ smluvního vztahu
Typ smluvního vztahu: pracovní smlouva
Zadavatel: Zaměstnavatel